Presented by Jason Grigsby.
88% of tablet owners and 86% of smartphone owners use their device while watching TV.
Xbox 360 […] is used more for watching movies and TV shows […] than playing video games online. — LA Times, March 2012
- Xbox SmartGlass is a digital companion to television content (e.g. a Game of Thrones map to follow along with the onscreen action).
- 2013 model televisions compare incredibly well to an iPhone 4S running iOS6 in the HTML5 Test.
- Apple’s Remote app makes interacting with controls on a television tolerable, but not perfect.
Designing for the 10-foot UI
- Make up, down, left, and right directions very clear
- Designs tend to be more grid-based.
- Tweaking spatial navigation for TV browsing from Opera.
- Google TV jQuery UI Lib Reference — doesn’t work very well on many televisions and recommends replacing anchor elements with
<div>. Chrome on Google TV was previously owned by a different business unit but has recently been taken over by the Chrome core team.
- At the moment, device detection is the best method for attempting to detect a television-based browsers. Admittedly, this sucks, but there are no other options until television manufacturers provide a more interoperable experience.
- Xbox One can switch instantaneously between live TV, games, movies, music, and other apps.
- You Can’t Detect a Touch Screen
Input methods are dynamic and transient.
- Boris Smus’ Interactive Touch Laptop Experiments
Every desktop UI should be designed for touch now. — Josh Clark
- Progressive enhancement was built around the notion that better browsers get a better experience. But, who are we to judge who has the better input? Is a virtual keyboard inherently better or worse than a physical keyboard? What role does context or current circumstance play in this? We need to learn to adapt!
- TVs may suck right now, but it’d be dangerous to dismiss them.
We can’t predict future behavior from current experiences that suck.